Tiny Elemental, Chaotic Good
Armor Class 15 Natural Armor
Hit Points 12 (3d6)
Speed 15 ft.
STR
7 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +5, CHA +6
Skills Perception +3, Sleight of Hand +5, Stealth +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60', Passive Perception 11
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Unbreathing. Walt Scrabble Nock does not need to breath, and although he can eat, and really enjoys eating, he doesn't need food to survive.

Innate Spellcasting. Walt can cast spells innately, using his charisma as his spellcasting ability (spell save DC 14, +6 to hit with spell attacks). Walt can cast any cantrip that doesn't deal damage at will, as well as Invisibility and vicious mockery.

 

Actions

Tiny Spear. Melee Weapon Attack: +5 to hit, reach 2 ft., 1 target. Hit: 3 Piercing damage. 

Blow Dart. Range Weapon Attack: +5 to hit, range 10/30., 1 target. Hit: 3 Piercing Damage

Habitat: ForestGrasslandHillMountainUrban

EsgarothTheObserver

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