Charge. If the Bronze Shield Warden moves at least 10 ft. straight toward a target and then hits it with a Shield Slam on the same turn, the target takes an extra 5 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Immutable Form. The Bronze Shield Warden is immune to any spell or effect that would alter its form.
Magic Resistance. The Bronze Shield Warden has advantage on saving throws against spells and other magical effects.
Lightning Absorption: Whenever the Bronze Shield Warden is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Multiattack. The Bronze Shield Warden makes two weapon attacks, one with its shield and one with its sword.
Shield Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage.
Broadsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6+ 4) Slashing damage.
Lightning Discharge (Recharge 5–6). The Bronze Shield Warden discharges lightning in a 10 foot radius around itself. All targets in this radius must make a DC 14 Dexterity saving throw. On a failed save, a target takes 12 (2d10) lightning damage, and is stunned until the end of its next turn.
Description
Bronze Shield Wardens are magical constructs made to appear as tall, impressive bronze statues. Like other golems, they are resistant to spells and ordinary weapons.
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