Bloodless Sight. The Bloodless can "see" through a magical detection of heat signatures both in a magical and nonmagical sense. They can see invisible this way as well. Magical darkness doesn't impede the creatures darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes three melee attacks: two with its awkward clawed hands and one with its tail.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
Clawed Hands. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Description
Bloodless Ones are demon outcasts, half-created and not a part of any infernal civilization. They barely have minds and survive only in groups where their fight or flight extreme nature tends to work better for them in packs. They seem to be curious, but are more slaves to patterns of survival more than truly exploratory. How visitors will affect their foraging habits are the primary concern that will determine aggression (outside of direct aggression towards them).
The Bloodless Ones have what appears to be an eye - a singular dot on its otherwise bare white face - but it is in fact a mouth, through which they consume small creatures.
Lair and Lair Actions
Bloodless Ones are creatures that, at best, live on the outskirts if not far away from any normal demon or infernal societies. In fact, they are even more likely to find suitable areas where they will be undisturbed as a group and merely sustain themselves for centuries. Given their limited (but advantageous) sight, they tend to prefer deep caverns and secluded, remote areas with limited but steady food prospects.
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