Background Prescence. The spider’s very being is in tune with the Weave, and as such, is invisible to all senses but truesight. All perception checks made to detect the creature are made at disadvantage, and the creature has advantage on all stealth checks, while it is invisible. As a bonus action, the spider can make itself visible by purposely disjoining itself from the Weave. It can end this effect without an action.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Weave Walker. The spider ignores movement restrictions.
Magic Resistance. The spider has advantage on saving throws against spells and other magical effects.
Multiattack. The spider makes two bite attacks.
Encasing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage, and the target must make a DC 15 Strength ability check, on a failure, the creature is restrained by the Weave pouring from the spider’s jaws. At the end of each of its turns, a creature restrained in this way may repeat this ability check, losing the condition on a success.
Description
A weave spider is the caretaker of the tapestry of reality that all arcane casters tap into to affect the world through magic. The Weave drips from its mouth, strengthening and repairing it where the spider travels. A weave spider is rarely interacted with, given the difficulty in noticing them. As well, the spiders seem fine enough conversationalists, but are generally focused entirely on their job of fixing the weave where broken. Even under direct threat, the spider only responds violently in direct self-defense and will attempt to flee immediately afterward.
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