Medium Fiend (Devil), Lawful Evil
Armor Class 18
Hit Points 162 (15d12 + 64)
Speed 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
13 (+1)
CHA
26 (+8)
Saving Throws DEX +9, CHA +12
Skills Deception +12, Persuasion +15
Damage Vulnerabilities Force
Damage Resistances Cold, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision, Unknown Devilsight, Passive Perception 20
Languages Common, Infernal Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Aura of Chaos. Any creature hostile to the Devil of Willowglade that starts its turn within 20 feet of the Devil of Willowclade must made a DC 21 Wisdom saving throw, unless the Devil of Willowglade is incapacitated. On a failed save, the creature sees the Devil of Willowglade as an ally and attacks other creatures hostile to the Devil. At the beginning of the affected creature's turn, they may make the saving throw again at the expense of half their movement. If a creature's saving throw is successful, the creature is immune to the aura for the next 24 hours.

Legendary Resistance (3/Day). If the Devil of Willowglade fails a saving throw, it can choose to succeed instead.

Spellcasting. The Devil of Willowglade's spellcasting ability is Charisma (spell save DC 18, +8 to hit with spell attacks). The Chaos Jester can innately cast the following spells requiring no material components:
Cantrips (at will): 3rd level Chaos Bolt, Greater Invisibility
2nd level (4/day): Cure Wounds, Mirror Image,
3rd level (4/day): Call Lightning, Fireball
5th level (3/day): Counterspell, Private Sanctum

Actions

Multiattack. The Devil of Willowglade can cast 2 spells or make 3 attacks

Hellfire Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  13(1d8 + 8) piercing damage + 7(1d6 + 4) fire damage.

This weapon is fashioned from infernal iron and traced with veins of hellfire that shed dim light in a 5-foot-radius.

Any humanoid killed by an attack made with this weapon has its soul funneled into the River Styx, where it’s reborn instantly as a lemure devil.

Gauntlet of Flaming Fury.  While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can’t be used again until the next dawn.

Reactions

Hellish Rebuke (1/Day).

Legendary Actions

2/round

(1 Action) can cast Misty Step 

(2 Actions) can cast Immolation. Cannot recast unless a 5 or 6 is rolled on a d6. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2020 3:02:09 AM
27
7
Alpha
Coming Soon

Monster Tags: Devil

Vengence99

Comments

Posts Quoted:
Reply
Clear All Quotes