Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 17 (studded leather)
Hit Points 102 (16d8 + 30)
Speed 30 ft.
STR
11 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +11, CON +9, INT +8, WIS +8
Skills Acrobatics +15, Deception +12, Insight +12, Nature +7, Perception +12, Stealth +15
Damage Resistances Poison
Senses Passive Perception 22
Languages Thieves' cant plus any two languages
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 35 (10d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Death Strike. If a target is subject to the assassin's Assassinate feature it must succeed on a DC 18 Constitution saving throw or the damage of the attack is doubled.

Actions

Multiattack. The assassin makes three melee attacks or two ranged attacks.

Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Longbow. Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Uncanny Dodge. The assassin halves the damage of one attack it can see that would hit it.

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. Assassin guild masters rose to the top of the hierarchy and are more skilled.

Monster Tags: NPC

Habitat: Urban

LyncineShadows

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