Hold Breath. The terminator can hold its breath for 15 minutes.
Keen Hearing and Sight. The terminator has advantage on Wisdom (Perception) checks relying on hearing or sight.
Tactical Dreadnought Armour. The terminator wears a suit of terminator armour (included in its statistics). While wearing the terminator armour, the terminator has disadvantage on a Dexterity (Stealth) checks, and advantage on saving throws agianst being pushed or knocked prone. Additionally, the terminator can cast the the following spells from the armour:
1/day: teleport
Transhuman Physiology. The terminator has advantage on saving throws against poison, as well as to resist being blinded or deafened.
Multiattack. The terminator makes any two attacks.
Power Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage, plus 13 (3d8) force damage.
Combi-Bolter. Ranged Weapon Attack: +9 to hit, range 200/600 ft., one or two targets. Hit: 14 (2d8 + 5) piercing damage, plus 7 (2d6) bludgeoning damage. Miss: Each creature within 5 feet of the target must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) bludgeoning damage.
Description
A terminator may belong to one of the following chapters:
Alpha Legion- Master of Misdirection. The terminator can take the disengage action as a bonus action on its turn.
Black Legion- First Among Traitors. The terminator has advantage on attack rolls while it is within 5 feet of an allied chaos space marine with this trait.
Death Guard- Disgustingly Resilient. If the terminator is reduced to 0 hit points by damage, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the terminator drops to 1 hit point instead.
Emperor's Children- Lightning Reflexes. The terminator has advantage on initiative rolls.
Iron Warriors- Siege Master. The terminator deals double damage to objects and structures.
Night Lords- Shadow Stealth. While in dim light or darkness, the terminator can take the hide action as a bonus action.
Thousand Sons- Magic Resistance. The terminator has advantage on saving throws against spells and other magical effects.
Word Bearers- Dark Devotion. The terminator has advantage on saving throws against being charmed or frightened.
World Eaters- Reckless. At the start of its turn, the terminator can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Previous Versions
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5/15/2020 2:59:26 PM
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6/10/2020 10:26:11 PM
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6/10/2020 10:38:29 PM
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6/11/2020 9:40:39 AM
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8/13/2020 10:00:44 PM
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8/14/2020 3:39:31 PM
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