Medium Humanoid, Neutral Evil
Armor Class 12 natural armor
Hit Points 88 (16d8 + 16)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Skills Arcana +4
Damage Immunities Acid, Poison
Senses Darkvision 60 ft, Passive Perception 11
Languages Common, Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. Captain Haddad can breathe air and water.

Corruption. Captain Haddad can take reactions while under the effects of an aboleth's Enslave ability. He may not make a Wisdom saving throw to end the effects of an aboleth's Enslave ability when he takes damage.

Innate Spellcasting. Captain Haddad’s innate spellcasting ability is Charisma. He can innately cast the following spells as a 5th-level caster (spell save DC 14, +6 to hit with spell attacks), requiring no material components:

At will: arms of hadar, eldritch blast, hellish rebuke (deals acid damage instead of 1ire damage), mage hand, shield

1/day each: crown of madness, hunger of hadar

Actions

Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage and 3 (1d6) poison damage.

Description

A grizzled sailor in a tattered, oilskin coat stares at you with the piercing con1idence of the mad. He lifts his hand, and the symbol of Dagon on his forehead 1lares with a sickening light.

Dagon’s Faithful. Captain Haddad swore a vengeful oath to Dagon the Deep One after the benevolent gods of the ocean ignored his pleas to spare his wife during a violent storm at sea. He spiraled into madness, becoming an ally of the vile abominations who lurk in dark places and watch humanity with hateful, opaque eyes.

Monster Tags: Human

JamieWilliamson

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