Armor Class
15
Natural
Hit Points
82
(11d8 + 33)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
CON +6, WIS +4
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic, Poison
Condition Immunities
Poisoned
Senses
Passive Perception 9
Languages
understands the languages it knew in life but cannot speak
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point in stead.
Actions
Multiattack. The Zombie can use two slam attacks or may use a slam and spew attack.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 5) bludgeoning damage.
Spew. Ranged Weapon Attack: +6 to hit, range 5 ft./10 ft., one target. Hit: 18 (2d10 + 4) Necrotic damage.
Description
The Zombie Hordeling is a low class zombie who usually follows a Zombie Overlord or Necromancer.
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