Armor Class
16
Natural Armor
Hit Points
95
(10d12 + 30)
Speed
50 ft., Burrow 30 ft.
STR
18
(+4)
DEX
5
(-3)
CON
17
(+3)
INT
1
(-5)
WIS
7
(-2)
CHA
3
(-4)
Saving Throws
CON +5, WIS +0
Senses
Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 8
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Tunneler. The worm can burrow through solid rock at half its burrow speed
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13(2d8+4) Piercing damage.
Fire Ball. The worm shoots a fire ball at a target from its mouth up to 60ft away. The target must make a DC 14 Dexterity saving throw or take 13 (3d8) fire damage on a failed save, or half as much on a successful one.
Tail Stinger. Ranged Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 11 (2d6 + 4) Piercing damage and the target must make a DC 19 constitution saving throw, taking 7(2d6) poison damage on a failed save, or half as much on a successful one
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