Luminous. The guardian sheds dim light in a ten-foot radius.
Incorporeal Movement. The guardian can move through other creatures and objects as if they were difficult terrain. It may end its turn inside an object.
Blazing Flash (3/Day). The guardian pulses bright light out from it's body, blinding nearby enemies. All creatures that can see the guardian and are within 30 feet of it must make a constitution saving throw. On a failure, the creature is blinded until the guardian's next turn. On a success, nothing occurs.
Soul Blast. The guardian targets a creature that it can see within 30 feet of it with a wave of spiritual energy. The target must succeed on a DC 14 dexterity saving throw, or take 9 (2d8) radiant damage.
Description
A guardian is a physical manifestation of the world's soul. Appearing as small, levitating orbs, these beings work to preserve life, and inhabit all corners of the multiverse.
A guardian lives practically anywhere with some semblance of natural life, as their existence is inherently tied to it. The amount of guardians in a certain area is a direct detector of how destroyed and developed a region is. As the world dies, so do the guardians. This also operates vice versa, as the death of a guardian will also diminish a small portion of wildlife in a guardian's immediate surroundings
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