Medium Undead, Neutral Evil
Armor Class 8
Hit Points 20 (3d8 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
3 (-4)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the walker drops to 1 hit point instead.

Undead Virus. When a target is infected with this virus there hit point maximum drops by 1 every hour until death, upon death the creature turns into a walker unless there brain is destroyed. This infection can only be stopped by amputating the limb that was bit within 10 minutes of the bite. There is no cure for this virus.

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, one target. Hit: 4 (1d6 + 1) piercing damage and 6 (1d10) necrotic damage. upon a successful hit the target must make a DC 8 constitution saving throw, on a success nothing happens, on a failure the target is infected with the Undead Virus.

Description

Walkers move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. These creatures are not designed for your classic Dungeons and Dragons game, They are built for apocalypse style D&d games and are primarily made The Walking dead universe. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2020 5:54:44 PM
2
0
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Coming Soon
8/15/2020 6:19:36 PM
2
0
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Coming Soon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

KennyM

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