Medium Undead (Human), Lawful Evil
Armor Class 15 Unarmored Defense
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws DEX +5, WIS +4
Skills Acrobatics +5, Athletics +3, Perception +4
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hands of harm. Once a turn when Cursed monk hit a creature with an unarmed strike he can chose to deal extra 3 (1d6) necrotic damage. 

Actions

Multiattack. Undead  monk makes three unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Ready to fight. As part of his action cursed monk can choose one enemy in 30 ft. and for next 1 minute he gain 2 to his AC against all attacks targeted creature make.

Reactions

Deflect Missiles. In response to being hit by a ranged weapon attack, Cursed Monk deflects the missile. The damage monk takes from the attack is reduced by 1d10 + 6. If the damage is reduced to 0, monk catch the missile if it’s small enough to hold in one hand.
If he catch a missile in this way, he can make a ranged attack with the weapon or piece of ammunition he just caught (+5 to hit), as part of the same reaction. Cursed monk can use this ability 3 times a day.

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2020 5:26:00 PM
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2
5
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LostWind

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