Medium Humanoid, Any Non-Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws DEX +5, WIS +2, CHA +6
Skills Deception +4, Intimidation +4, Persuasion +4
Condition Immunities Charmed
Senses Passive Perception 10
Languages Common, and any language understood by a creature in it can see within 60 feet.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magical Command. The commander can cast the Command spell at will.

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUnderdarkUrban

Strogman

Comments

Posts Quoted:
Reply
Clear All Quotes