Armor Class
15
(studded leather)
Hit Points
65
(10d8 + 20)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
16
(+3)
WIS
11
(+0)
CHA
18
(+4)
Saving Throws
DEX +5, WIS +2, CHA +6
Skills
Deception +4, Intimidation +4, Persuasion +4
Condition Immunities
Charmed
Senses
Passive Perception 10
Languages
Common, and any language understood by a creature in it can see within 60 feet.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Magical Command. The commander can cast the Command spell at will.
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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