Armor Class
16
Natural (but if wearing armor, that AC instead)
Hit Points
256
(6d12)
Speed
60 ft., Fly 60 ft., Burrow 60 ft.
STR
23
(+6)
DEX
11
(+0)
CON
21
(+5)
INT
16
(+3)
WIS
16
(+3)
CHA
17
(+3)
Damage Immunities
Fire
Senses
Passive Perception 15
Languages
--
Challenge
14 (11,500 XP)
Proficiency Bonus
+5
Traits
Burrow. You can burrow.
Actions
Multiattack. You can make any three attacks
Claws. Melee Weapon Attack: Your profiency bonus + your Dexterity modifier to hit, reach 5 ft., 1 target. Hit: 1d6 slashing damage.
Fire Breath. (Recharge Short Rest) Your profiency bonus + your Dexterity modifier to hit, you shoot acid in a 30 ft. by 5 ft. line. Each creature in that line must make a DC Dexterity Saving Throw thats is = 8+ your profiency bonus+ your Constitution modifier. On a fail, targets take 4d8 fire damage. On a succsess, targets take half damage
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