Medium Humanoid, Lawful Good
Armor Class 13 Studded Leather
Hit Points 8 (1d8)
Speed 25 ft.
STR
9 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Animal Handling +4
Senses Passive Perception 14
Languages Common or any one language known by the knight.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits
SPECIAL TRAITS

Pacifist. The Cowardly Squire will only engage in combat as an absolute last resort and in self-defense. 

Culinary Training. Trained in the kitchen of a master chef, this squire is proficient with cook’s utensils. As part of a short rest, the squire can cook special food, provided they have ingredients and cook’s utensils on hand. They can prepare enough of this food for up to 6 creatures. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.

With one hour of work or when finishing a long rest, the squire can cook up to 2 treats. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain 2 temporary hit points.

Actions

Actions. Should participation in combat be unavoidable the Cowardly Squire will only take the Dodge action, unless successfully persuaded by his knight to do otherwise. This act of persuasion requires a bonus action by the knight and as successful Persuasion roll against a DC of 12. The action requested is limited to one of the following; Dash, Disengage, Help, Hide, or Search action.

Shortsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6-1) piercing damage. Most often to be used for defensive purposes and cleaning the bottom of boots.

Reactions

Parry. From years of training abuses and having various objects violently thrown at them on a daily basis, the Cowardly Squire has learned the art of parry. The squire adds 2 to its AC against one melee attack that would hit it. To do so, the squire must see the attacker and be wielding a melee weapon.

Description

A somewhat loyal retainer. Squires are young warriors who accompany knights as their shield and armour-bearers. A squire valiantly serves a knight as an attendant and a student in training to someday too become a knight. Unfortunately, you got the Cowardly Squire.

When it came time to have a squire assigned to you all that was left to choose from was the bottom of the barrel. Dragged from the kitchen on the day of their new assignment, the Cowardly Squire is a spoiled, hormone-raging commoner’s child with a short attention span and prone to severe mood swings. This squire has an adamant pacifistic personal code, having no desire whatsoever to fight or even one day become knighted themself. Although, with little to no combat training nor any experience in adventuring, this squire isn’t completely without a little merit. Skills in quality food preparation and a strong presence with animals gives the squire some fleeting sense of purpose.

If treated with respect and kindness the Cowardly Squire should maintain some sense of loyalty and remain somewhat attentive to most of your required needs as a knight of noble stature...if you’re lucky.

 

BDBazinski

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