Large Fey, Unaligned
Armor Class 15 (natural armor)
Hit Points 67 (7d10 + 28)
Speed 50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +4, Stealth +5
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Sylvan understand but cannot speak --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sneak Attack (1/Turn). The wolf deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the wolf that isn't incapacitated and the wolf doesn't have disadvantage on the attack roll.

Actions

Multiattack. The wolf makes two bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Description

Primal Beast

Lost in the wilderness, in the most secluded places of the world, one can meet creatures that have never felt the touch of civilisation. Primal and savage, these beasts are empowered by the ancient magic of the leshens, landvaettirs and other powerful spiritual entities. When nature needs to defend its land, the primal beasts are its champions, fighting restlessly with tooth, claws and talons.

Apex Predator. The primal beasts embody the perfection of their species. They are flawless predators, perfect hunters of the wild, honed over millenias of evolution in places untouched by the pestilence of men. Only the strongest of their kind survived to nowadays. They come from an era where wild beast were ruling the land or from planes were they run in endless hunts, such as the Feywild or the Outer Plane of the Beastlands.

Servants of the Fey Pacts were sealed long ago between the beasts and the protectors of the lands. When druids, fey or rangers are about to give their lives to protect the land, the beasts will head their call and assist them into battle. When called through magic the beasts will serve for a time, understanding the necessity to put their hunt aside to partake in the greater good.

Summoning Spell

The creatures introduced in this section can all be summoned by the conjure fey spell. As long as the caster can expand a spell slot of a level high enough to match the challenge rating of the primal beast.

Monster Tags: fey

Habitat: ForestHill

EleKTriiK

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