Small Humanoid (Dwarf), Lawful Good
Armor Class 16 Chain Mail
Hit Points 48 (6d8 + 3)
Speed 25 ft., sd\
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws WIS +5
Skills Investigation +3, Medicine +3, Religion +3
Damage Resistances Poison
Senses Darkvision, Passive Perception 13
Languages Common, Dwarvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Barrowin is a 6-level spellcaster. Its spellcasting ability is 14 (spell save DC 14, +6 to hit with spell attacks). Barrowin has following Cleric spells prepared: 

Cantrips (at will): Guidance

1st level (4 slots): Bless, Cure Wounds, Shield of Faith

2nd level  (3 Slots): Aid, resistance, Lesser restoration

3rd level (3 slots): Revivify

 

Spellcasting Focus: The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table.

Magical Recovery: Beginning at 2nd level, when the sidekick finishes a short rest, it can recover expended spell slots. The spell slots can have a combined level that is equal to or less than half its level in this class (rounded up), and none of the spell slots can be 6th level or higher. Once the sidekick uses this feature, it can’t use the feature again until it finishes a long rest.

Potent Cantrips: Starting at 6th level, the sidekick can add its spellcasting ability modifier to the damage it deals with any cantrips.

Actions

Action. Barrowin can attack, cast spell, dash, disengage or dodge.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (1d8 + 3) [Bludgeoning] damage one handed, (1d10 + 3)  [Bludgeoning] damage two handed. 

Reactions

Shield. When a creature makes an attack against the wearer of the guardian’s amulet, the guardian grants a +2 bonus to the wearer’s AC if the guardian is within 5 feet of the wearer.

Cmdr_Shepard

Comments

Posts Quoted:
Reply
Clear All Quotes