Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Corpse Grab. If the creature has no corpse it will reach for a living creature to consume, unless unconscious players will make a opposed Athletic check.( If below half health roll with disadvantage)
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
A corpse centaur has the body of a great horse topped by a humanoid torso, head, and arms that it has killed or scavenged. Reclusive undead they are rarely seen in large groups unless a Pack leader is born.
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