Medium Swarm of Large monstrosities, Neutral Evil
Armor Class 12
Hit Points 55 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Stealth +6, Survival +3
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses Passive Perception 13
Languages All Only the languages it’s upper part knew in life , Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Corpse Grab. If the creature has no corpse it will reach for a living creature to consume, unless unconscious players will make a opposed Athletic check.( If below half health roll with disadvantage)

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

A corpse centaur has the body of a great horse topped by a humanoid torso, head, and arms that it has killed or scavenged. Reclusive undead they are rarely seen in large groups unless a Pack leader is born. 

Monster Tags: undead

Habitat: ForestGrassland

Atar

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