Medium Humanoid (Human), Neutral
Armor Class 16 (chain shirt, shield)
Hit Points 50 (4d8)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +4, Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Protection. Beatrice imposes disadvantage on the attack roll of a creature within 5 feet of her whose target isn't Beatrice. Beatrice must be able to see the attacker.

Second Wind. Beatrice can use a bonus action on her turn to regain hit points equal to 1d10+her level. If she does so, she can't use this feature again until she finishes a short or a long rest.

Improved Critical. Beatrice's attack rolls now score a critical hit on a roll of 19 or 2 on the d20.

Actions

Longsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8+2) slashing damage or (1d1+2 slashing damage if used with two hands.

Longbow  RangedWeapon Attack: +3 to hit, range 1500/600 feet., one target. Hit: (1d8+1) piercing damage.

Monster Tags: NPC

Habitat: Urban

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