Armor Class
11
natural armor
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
14
(+2)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
7
(-2)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Botanical Skin. the zombie is overgrown with a dense layer of plant material, including thorny vines. a creature grappling the botanical zombie or grappled by it takes 2 piercing damage at the start of its turns. In addition, the zombie blends in with natural environments and has advantage on dexterity (stealth) checks made to hide in said environments.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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