Medium Undead, Neutral Evil
Armor Class 11 natural armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Botanical Skin. the zombie is overgrown with a dense layer of plant material, including thorny vines. a creature grappling the botanical zombie or grappled by it takes 2 piercing damage at the start of its turns. In addition, the zombie blends in with natural environments and has advantage on dexterity (stealth) checks made to hide in said environments.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Habitat: ForestGrasslandSwampUnderdark

spicy_chicken_pyromancer

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