Armor Class
13
(armor scraps)
Hit Points
15
(2d8 + 4)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
16
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Botanical Skin. the zombie is overgrown with a dense layer of poisonous flowers and moss In addition, because of this the skeleton blends in with natural environments and has advantage on dexterity (stealth) checks made to hide in said environments.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments