Pack Tactics. The Teenager has advantage on an attack roll against a creature if at least one of the Teenager's allies is within 5 feet of the creature and the ally isn't incapacitated.
Me and the homeys. The Teenager can recruit 2d4 creatures to it's cause from the local populace to aid it in battle or for another purpose. Humanoid creatures of the same race as the Teenager can disguise themselves as the Teenager, and a DC 14 perception check is needed to see through this disguise. The Teenager can use this effect up to twice per day.
The Teenager can cast it's effects and traits through these disguised decoys.
Respect My Athoritah!. Teenager gains 1 reaction and one damage/effect die for every 5 levels the highest level creature it's fighting is. (Or every 5 CR.)
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Sling and Rock. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 5 (2d4+1) piercing damage.
Sling and Firecracker. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 5 (1d4+2) fire damage.
Forces a CON save for every creature holding concentration in 10ft of the target.
Yeah? Well I cast "Your Mom!". Teenager can counterspell as a reaction, or use this feature to force a creature to do a CON save for a concentration effect on any creature that can hear the Teenager. (70ft)
Teenager has 2 reactions per turn by default.
Description
A cruel Teenager who has too much time and not enough morals in their lives.
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