Medium Humanoid (Warforged), Neutral Evil
Armor Class 13 (natural armor)
Hit Points 15 (1d8 + 10)
Speed 30 ft., Climb 15 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +5, Perception +2, Survival +4
Damage Resistances Poison
Senses Passive Perception 13
Languages Common, Dwarvish
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Feyforged Resilience. The feyforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Reactions

Protection. When an attacker the feyforged can see makes an attack roll against a creature within 5 feet of the feyforged, the feyforged can impose disadvantage on the attack roll.

Description

Warborn soldiers are Feyforged who joined forces in a militia under the Warlord who is only known as the Singed King. They are vicious fighters for their freedom, and while their morals are just, their actions are cruel and brutal. Burning a couple houses to the ground is seen as an act of honor and fairness if it means that they can gain their freedom.

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2020 4:05:53 AM
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8/17/2020 4:06:18 AM
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rennatneom

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