Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Freezing stare. The Coldghast can use the freezing stare one per combat, if it does the target must succeed a Constitution saving throw (DC12) or be frozen in place as if under the petrification spell.
Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
The embrace of death has many different ways to reach for us, but those who were dragged by the mistress of cold intent, will sooner rise to her whim.
Such is the case of the Coldghasts, their skin pale and cold, dotted with ice spikes, claws and fangs
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