Medium Humanoid (Human), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
19 (+4)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws INT +8, WIS +6
Skills Arcana +8, History +8, Religion +8
Senses Passive Perception 12
Languages Any four languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Unfaltering Concentration. The blade of sith cannot loos concentration on a spell from damage, and all creatures he conjures gets 30 temporary hit points. 

Spellcasting. The blade of sith is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blade of sith has the following wizard spells prepared:

Cantrips (at will): fire bolt, sword burst, mage hand, prestidigitation

1st level (4 slots): Shield, mage armor, Absorbe Elements

2nd level (3 slots): Misty step, Darkvison, Alter self

3rd level (3 slots): Fly, Sending, Summon lesser demons

4th level (3 slots): Blight, Greater invisibility 

5th level (2 slots): Immolation, Conjure Elemental

6th level (1 slot): Arcane Gate, Drawmijs instant summon 

7th level (1 slot): teleportation, Plane shift

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Light Swords(Recharge 5-6). The blade of sith conjures seven blades of light, each can target one creature within 60 ft of the blade of sith. The blade of sith makes a spell attack roll for each blade, and these blades deal 20 (3d10 + 4) radiant damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Monster Tags: NPC

Habitat: Urban

Damakos69

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