Unfaltering Concentration. The blade of sith cannot loos concentration on a spell from damage, and all creatures he conjures gets 30 temporary hit points.
Spellcasting. The blade of sith is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blade of sith has the following wizard spells prepared:
Cantrips (at will): fire bolt, sword burst, mage hand, prestidigitation
1st level (4 slots): Shield, mage armor, Absorbe Elements
2nd level (3 slots): Misty step, Darkvison, Alter self
3rd level (3 slots): Fly, Sending, Summon lesser demons
4th level (3 slots): Blight, Greater invisibility
5th level (2 slots): Immolation, Conjure Elemental
6th level (1 slot): Arcane Gate, Drawmijs instant summon
7th level (1 slot): teleportation, Plane shift
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Light Swords(Recharge 5-6). The blade of sith conjures seven blades of light, each can target one creature within 60 ft of the blade of sith. The blade of sith makes a spell attack roll for each blade, and these blades deal 20 (3d10 + 4) radiant damage.
Description
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
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