Medium Aberration, Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 13 (2d8 + 5)
Speed 25 ft.
STR
12 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws CON +4
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Poisoned
Senses Darkvision, Passive Perception 13
Languages Telepathy The telepathy is only between the contagious nim and a praetor directing it. Does not know languages, only the desires of its master.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Ichor. Upon death, the Contagious Nim will vomit ichor up to 5 feet in front of it. Any creature in that space must make either a dexterity or constitution saving throw with a DC of 10. A successful save will result in the creature dodging or being unaffected by the ichor. A failed saved results in the creature becoming infected. An infected creature will gain 1 level of exhaustion after every long rest the creature undergoes. The creature may make a constitution saving throw at the beginning of every long rest with a DC of 15. A successful save results in the creature no longer being infected. A failed saved means the creature is still infected. Should a creature die from infection due to exhaustion or to any other cause, they will revive in an hour's time as a Contagious Nim.

Actions

Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. 

Description

The Contagious Nim is an aberration originally created by the phyrexian Praetor Sheoldred, but now serves Elesh Norn's purposes. These creatures typically serve as the first wave of a phyrexian invasion, infecting all that they come across to make it easier for the following phyrexian forces to subdue and perfect the population being invaded. 

Monster Tags: undeadaberration

Habitat: SwampUnderdark

OHjakesHERE

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