Guided strike(2/day). The Blade of Sith gets +10 to hit with one attack.
Shadow Blade. The Blade of Sith can conjure a weapon of fell magic at will.
Divine Eminence. As a bonus action, the Blade of Sith can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If the Blade of Sith expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The blade of sith has the following cleric spells prepared:
Cantrips (at will): Sacred flame, thaumaturgy, Guidance
1st level (4 slots): Shield of faith, Bane, Command
2nd level (3 slots): Aid, Lesser restoration, Warding bond
3rd level (3 slots): Mass healing word, Remove curse, Spirit guardians
4th level (3 slots): Guardian of faith, Death Ward, Stoneskin
5th level (2 slots): Mass cure wounds, Holy weapon
6th level (1 slot): Heal, True Seeing, Blade Barrier
7th level (1 slot): Fire Storm, Etherialness
8th level (1 slot): Holy Aura
Multiattack. The Blade of Sith makes two shadow blade attacks and casts one spell.
Shadow Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (5d8) psychic damage. The Blade of Sith has advantage on attack rolls with the shadow blade when in dim light or darkness.
Description
Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Comments