Medium Humanoid, Any Alignment
Armor Class 15 Natural armour
Hit Points 90 (12d8 + 36)
Speed 30 ft., Climb 20 ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +6, INT +6
Skills History +6, Perception +3, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Restrained
Senses Darkvision 60 feet, Truesight 120 feet, Passive Perception 13
Languages Common, Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting.  The Book Monster's spellcasting ability is Intelligence (spell save DC 14, +7 to hit with spell attacks). It can cast the following spells:

Darkness (2/day)

Comprehend Languages (At will)

Actions

Book Walk The Book Monster vanishes into a book and appears in an unoccupied space within a 1 mile radius.

Inky Touch Melee Weapon Attack: +4 to hit, reach  5ft., 1 target. Hit: 7 (1d8 + 2) acid damage

Ink Spit Ranged Weapon Attack: +7 to hit, range 30/80 ft., 1 target. Hit: 13 (2d8 + 4) acid damage.

Retreat. The book monster can take the disengage action as a bonus action.

Description

The Book Monster is a humanoid figure formed completely of ink. It lives in libraries and abandoned book shops.

Habitat: UnderdarkUrban

Aelton

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