Armor Class
15
Natural armour
Hit Points
90
(12d8 + 36)
Speed
30 ft., Climb 20 ft.
STR
12
(+1)
DEX
17
(+3)
CON
16
(+3)
INT
17
(+3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +6, INT +6
Skills
History +6, Perception +3, Stealth +6
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Restrained
Senses
Darkvision 60 feet, Truesight 120 feet, Passive Perception 13
Languages
Common, Telepathy
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Innate Spellcasting. The Book Monster's spellcasting ability is Intelligence (spell save DC 14, +7 to hit with spell attacks). It can cast the following spells:
Darkness (2/day)
Comprehend Languages (At will)
Actions
Book Walk The Book Monster vanishes into a book and appears in an unoccupied space within a 1 mile radius.
Inky Touch Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 7 (1d8 + 2) acid damage
Ink Spit Ranged Weapon Attack: +7 to hit, range 30/80 ft., 1 target. Hit: 13 (2d8 + 4) acid damage.
Retreat. The book monster can take the disengage action as a bonus action.
Description
The Book Monster is a humanoid figure formed completely of ink. It lives in libraries and abandoned book shops.
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