Gargantuan Fiend (Titan), Chaotic Good
Armor Class 27
Hit Points 999 (200d20 + 77)
Speed 200 ft., Climb 300 ft., Fly 5000 ft., Swim 701 ft., Walk 9000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +19, DEX +19, CON +19
Skills Animal Handling +0
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Truesight, Passive Perception 37
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Weirdo damage. All of warblegeeb's attacks deal weirdo damage witch can't be resisted or reversed in any way

Master of the warblegeeber. Warblegeeb can choose which affect the warblegeeber does instead of rolling

Immunity. Warblegeeb can not take damage and has infinite hit points 

Actions

Universe punch. Melee Weapon Attack: +300 to hit, reach 40 ft., 1 target. Hit: the creature is teleported to a random plane of existence and takes (50d100 + 7) [weirdo] damage. 

Boom!!!. RangedWeapon Attack: +300 to hit, range 100000000/2000000000000 miles 1 target. Hit: the target explodes and all creatures within 17 feet take half the damage the target took(60d20 + 40) [wierdo] damage.

Reactions

Relive. When Warblegeeb dies he turns into Warblegeeb second form.

Legendary Actions

 Warblegeeb can take 7 Legendary actions

Warblegeeber. (Costs1action) Warblegeeb can use his warblegeeber

Description

 Warblegeeb first form is a humongous court jester with a duck head tentacles for arms and squids for feet

Lair and Lair Actions

Warblegeeb's Lair is a humongous purple castle at the top of of a 900 mile tall mountain

Lair Actions

On any initiative count (losing initiative ties), the [warblegeeb] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • All people of Warblegeeb 's choice in his lair die
  • Warblegeeb's Lair (and mountain) move to a different plane of existance

Regional Effects

The region containing a legendary [Warblegeeb]’s lair is [periwinkle and covered in tentacles], which creates one or more of the following effects:

  • Any time a spellcaster tries to cast a spell they roll on the wild magic surge table instead and any attack from a player has -3 to attack rolls and damage
  • Every day any player is in Warblegeeb 's area they suffer one warblegeeber effect

If the [Warblegeeb] dies, these effects fade over the course of 7d20 years

Pinkiepiethefirst7

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