Weirdo damage. All of warblegeeb's attacks deal weirdo damage witch can't be resisted or reversed in any way
Master of the warblegeeber. Warblegeeb can choose which affect the warblegeeber does instead of rolling
Immunity. Warblegeeb can not take damage and has infinite hit points
Universe punch. Melee Weapon Attack: +300 to hit, reach 40 ft., 1 target. Hit: the creature is teleported to a random plane of existence and takes (50d100 + 7) [weirdo] damage.
Boom!!!. RangedWeapon Attack: +300 to hit, range 100000000/2000000000000 miles 1 target. Hit: the target explodes and all creatures within 17 feet take half the damage the target took(60d20 + 40) [wierdo] damage.
Relive. When Warblegeeb dies he turns into Warblegeeb second form.
Warblegeeb can take 7 Legendary actions
Warblegeeber. (Costs1action) Warblegeeb can use his warblegeeber
Description
Warblegeeb first form is a humongous court jester with a duck head tentacles for arms and squids for feet
Lair and Lair Actions
Warblegeeb's Lair is a humongous purple castle at the top of of a 900 mile tall mountain
Lair Actions
On any initiative count (losing initiative ties), the [warblegeeb] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- All people of Warblegeeb 's choice in his lair die
- Warblegeeb's Lair (and mountain) move to a different plane of existance
Regional Effects
The region containing a legendary [Warblegeeb]’s lair is [periwinkle and covered in tentacles], which creates one or more of the following effects:
- Any time a spellcaster tries to cast a spell they roll on the wild magic surge table instead and any attack from a player has -3 to attack rolls and damage
- Every day any player is in Warblegeeb 's area they suffer one warblegeeber effect
If the [Warblegeeb] dies, these effects fade over the course of 7d20 years
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