Gargantuan Fiend (Demon), Chaotic Evil
Armor Class 20 Chain Cloak
Hit Points 650 (60d20 + 50)
Speed 150 ft., Fly 120 ft. Levitate only.
STR
30 (+10)
DEX
15 (+2)
CON
25 (+7)
INT
25 (+7)
WIS
4 (-3)
CHA
10 (+0)
Saving Throws STR +18, CON +15
Condition Immunities Frightened, Incapacitated, Unconscious
Senses Blindsight 120 ft., Darkvision 120 ft., Passive Perception 17
Languages Abyssal, Common Understands it, but can't speak it.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Stench. If a creature begins its turn within 60 ft. of Aperato, they succeed on a dc 18 Constitution saving throw or be poisoned for one minute. If the creature succeeds, they are immune to this trait for 24 hours.

Spellcasting. Aperato is a 18th-level spellcaster. Its spellcasting ability is Strength (spell save DC 18, +12 to hit with spell attacks). Aperato has following spells prepared:
Cantrips (at will): Chill touch, Fire bolt, Spare the dying, Thaumaturgy
1st level (4 slots): Burning hands, False life, Inflict wounds, Ray of sickness 

2nd level (3 slots): Blindness/deafness, Ray of enfeeblement, Continual flame

3rd level (3 slots): Animate dead, Fireball, Vampiric touch

4th level (3 slots): Blight, Death ward, Fire shield

5th level (3 slots): Flame strike, Hallow, Raise dead

6th level (1 slot): Create undead

7th level (1 slot): Finger of death

8th level (1 slot): Feeblemind

9th level (1 slot): Astral projection

Actions

Multiattack. Aperato makes two fist attacks and one bite attack.

Fist. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 46 (4d20 + 6) Bludgeoning damage plus 10 (2d10) necrotic damage and creature is grappled. 

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 92 (5d6 + 68) piercing damage plus 100 (10d20) necrotic damage. 

Legendary Actions

When another creature takes a action, Aperato an take a legendary action.

Chill touch. Aperato casts the Chill touch cantrip.

Fist (Costs 2 Actions). Aperato uses its fist action.

Description

Aperato is the demon lord of primates and undeads. He appears to be a huge gorilla with a chain mail cloak and green fur. Also, instead of a face he has a skull.

Lair and Lair Actions

Aperato makes his lair wherever death is near.

Lair Actions

On initiative count 10 (losing initiative ties), Aperato takes a lair action to cause one of the following effects; Aperato can’t use the same effect two rounds in a row:

  • Aperato summons 5 Ghouls or 20 Skeletons.
  • Aperato displaces life within 50 ft., dealing 70 necrotic damage every 5 turns.

Regional Effects

The region containing Aperato’s lair is warped by death magic, which creates one or more of the following effects:

  • When a necromancy spell is cast within five miles of Aperato's lair, the caster gains temporary hit points equal to twice the spells level.
  • When a creature is reduced to zero hit points within one mile of Aperato's lair, the turn into a Undead creature of the same challenge rating or level.
  • All plants within five miles of Aperato's lair shrivel up and die

If Aperato dies, these effects fade over the course of 5d20 days.

Monster Tags: Demon Lord

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderwaterUrban

Smokehorn_knight_of_Cats

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