Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
Spellcasting. Capt. Grumush, One Hand is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): Thaumaturgy, mending, sacred flame, Toll the Dead
1st level (4 slots): Command, guiding bolt, healing word, shield of faith
2nd level (3 slots): Aid, magic weapon, prayer of healing, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader’s mantle, dispel magic, revivify, Mass Healing Word, water walk
4th level (3 slots): banishment, freedom of movement, Staggering Smite, stoneskin
5th level (1 slot): flame strike, mass cure wounds, Synaptic Static
Multiattack. Grumush makes three melee attacks.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 15 (2d6 + 3 plus 1d8) piercing damage, or 17 (3d8 + 3) piercing damage if used with two hands to make a melee attack.
Guided Strike (Recharges after a Short or Long Rest). The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.
Previous Versions
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