Lunatic damage.All of Warblegeeb 's attacks deal lunatic damage witch all creatures have vulnerability to
Amorphous. Warblegeeb can move through a space as small one inch without squeezing
Master of the warblegeeber. Warblegeeb can choose which affect to use instead of rolling and can choose how much damage instead of rolling
Summon. Warblegeeb can summon any creature of challenge rating 15 or lower
Cosmos punch. Melee Weapon Attack: +909to hit, reach 10000 ft., 3 target. Hit: each target is teleported to a random plane of existence and takes (100d100+ 100) [lunatic] damage.
Exploshin. RangedWeapon Attack: +300000000000 to hit, range 40000000000/900000000000 miles., 1 target. Hit: the target explodes and each creature within 30 feet of the target takes the same damage that the target took(90d100 + 900) [lunatic] damage.
Extreme relive. When Warblegeeb dies all creatures within 30 feet take 1d100 lunatic damage And he turns into his third form
Warblegeeb has 20 Legendary actions
Warblegeeber (Costs 1 Actions). Warblegeeb uses his warblegeeber
Description
Warblegeeb second form is a colossal pink ooze with purple polka dots a huge fanged mouth and a party hat
Lair and Lair Actions
Warblegeeb's Lair is a ruined purple castle on a 10000 mile high mountain
Lair Actions
On any initiative count (losing initiative ties), the [Warblegeeb] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- All creatures in Warblegeeb's lair AND region die
- Warblegeeb regains all his hit points and 90000 temporary ones
Regional Effects
The region containing a legendary [Warblegeeb]’s lair is [purple with spiked tentacles], which creates one or more of the following effects:
- Whenever any player attacks or spellcasts they instead roll on the wild magic surge table
- Two times a day each creature takes one warblegeeber effect
If the [Warblegeeb] dies, these effects fade over the course of 9d100 years
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