Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 14), requiring no material components:
At will: detect evil and good, mage armor (self only), purify food and drink
1/day: revivify
Spellcasting. The warlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): spare the dying, light, word of radiance
1st–3rd level (2 3rd-level slots): cure wounds, calm emotions, guiding bolt, daylight, lesser restoration, magic circle
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Divine Smite. As a bonus action, the Warlock can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn.
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