Medium Humanoid, Any Alignment
Armor Class 11 (14 with mage armor)
Hit Points 35 (8d8)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Skills Arcana +2, History +2, Medicine +2, Persuasion +6, Religion +2
Damage Resistances Radiant
Senses Passive Perception 11
Languages Common and one other (usually Celestial)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 14), requiring no material components:

At will: detect evil and good, mage armor (self only), purify food and drink

1/day: revivify

Spellcasting. The warlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): spare the dying, light, word of radiance

1st–3rd level (2 3rd-level slots): cure wounds, calm emotions, guiding bolt, daylight, lesser restoration, magic circle

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Divine Smite. As a bonus action, the Warlock can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn.

Monster Tags: NPC

Habitat: ArcticForestMountainSwampUrban

Sareth_Dragonborn

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