Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Multiattack. The elemental makes two slam attacks.
Elemental Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, 2 fire damage, and 2 cold damage.
Elemental breath Ranged weapon attack: +6 to hit, reach 100 ft., four targets. Hit: 14 (2d10 + 3) Bludgeoning damage, 5 fire damage, and 5 cold damage.
Elemental spikes Ranged weapon attack: +8 to hit reach 95 ft arc, five targets. Hit: 14 (2d8 + 2) slashing damage and (1d8 +1) piercing damage.
Description
An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, and green glowing gems. It glows with flames, leeks water, and sends out gusts of cold air.