Huge Elemental, Chaotic Good
Armor Class 20 (natural armor)
Hit Points 126 (14d20 + 45)
Speed 90 ft., Burrow 90 ft., Fly 90 ft. hover, Swim 90 ft., Climb 90 ft.
STR
20 (+5)
DEX
23 (+6)
CON
19 (+4)
INT
30 (+10)
WIS
30 (+10)
CHA
25 (+7)
Saving Throws STR +10, DEX +11, CON +9, INT +15, WIS +15, CHA +12
Damage Resistances All
Damage Immunities Acid, Force, Poison; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 35
Languages Common Auran, Terran, Igan, and Anything that was from the elemental chaos.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

 

Actions

Multiattack. The elemental makes two slam attacks.

Elemental Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, 2 fire damage, and 2 cold damage.

Elemental breath  Ranged weapon attack: +6 to hit, reach 100 ft., four targets. Hit: 14 (2d10 + 3) Bludgeoning damage, 5 fire damage, and 5 cold damage.

Elemental spikes Ranged weapon attack: +8 to hit reach 95 ft arc, five targets. Hit: 14 (2d8 + 2) slashing damage and (1d8 +1) piercing damage.

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, and green glowing gems. It glows with flames, leeks water, and sends out gusts of cold air.

Monster Tags: Elemental

Habitat: DesertMountainUnderdark

Tiamelex