Flyby. The Cowl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The Cowl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Talons. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 slashing damage.
Horns. Melee Weapon Attack: +10 to hit, reach 3 ft., one target. Hit: 20 bludgeoning damage
Stop. Time is stopped for as long as the Cowl desires.
Pure Teleportation. The Cowl teleports to anywhere it wants known or unknown.
Description
The majestic and powerful Cowl is of untold power. Immune to effects of time and can only die from being killed. The killer of a Cowl is erase from all existence past, present, and future. A Cowl is mainly a Messenger
Comments