Small Celestial, Lawful Good
Armor Class 30 Natural Armor
Hit Points 36 (4d12 + 10)
Speed 120 ft., Fly 180 ft.
STR
21 (+5)
DEX
21 (+5)
CON
21 (+5)
INT
28 (+9)
WIS
30 (+10)
CHA
21 (+5)
Saving Throws STR +14, DEX +14, CON +14, INT +18, WIS +19, CHA +14
Skills Perception +3, Stealth +3
Damage Resistances Damage Dealt By Traps; All, Damage from Spells
Damage Immunities Acid, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 30
Languages Telepathy To any creature, cannot be prevented Can understand, read, and write all languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Flyby. The Cowl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The Cowl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 slashing damage.

Horns. Melee Weapon Attack: +10 to hit, reach 3 ft., one target. Hit: 20 bludgeoning damage

Legendary Actions

Stop. Time is stopped for as long as the Cowl desires.

Pure Teleportation. The Cowl teleports to anywhere it wants known or unknown.

 

Description

The majestic and powerful Cowl is of untold power. Immune to effects of time and can only die from being killed. The killer of a Cowl is erase from all existence past, present, and future. A Cowl is mainly a Messenger

Monster Tags: Angel

dotmoontoon

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