Armor Class
12
(natural armor)
Hit Points
52
(6d10 + 18)
Speed
20 ft.
STR
16
(+3)
DEX
8
(-1)
CON
16
(+3)
INT
10
(+0)
WIS
11
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
One language known by its creator
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the cactus remains motionless, it is indistinguishable from a normal cactus.
Spines. At the start of each of the cactus's turns, it deals 3 (1d6) piercing damage to any creature grappling it. A creature that touches the cactus also takes this damage unless it uses its action to do so carefully.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage.
Description
An awakened cactus is an ordinary cactus given sentience and mobility by the awaken spell or similar magic. A cactus is often awakened for its relative size among plants (only trees are larger), its lack of weakness to fire, and of course, its famous spines.
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