Large Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 52 (6d10 + 18)
Speed 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
6 (-2)
Senses Passive Perception 10
Languages One language known by its creator
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the cactus remains motionless, it is indistinguishable from a normal cactus.

Spines. At the start of each of the cactus's turns, it deals 3 (1d6) piercing damage to any creature grappling it. A creature that touches the cactus also takes this damage unless it uses its action to do so carefully.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage.

Description

An awakened cactus is an ordinary cactus given sentience and mobility by the awaken spell or similar magic. A cactus is often awakened for its relative size among plants (only trees are larger), its lack of weakness to fire, and of course, its famous spines.

Monster Tags: Misc Creature

Habitat: Desert

BenevolentEvil

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