Paradox damage. All creatures have vulnerability to it and it reduces their hit point max an amount equal to the damage taken
warped existance. all creatures within 10 miles of Warblegeeb take 1d4 paradox damage each turn
shattered minds. all creatures within 1mile of Warblegeeb have their int. reduced to 5
master of the warblegeeber. Warblegeeb can choose the warblegeeber effect instead of rolling and the range turns to 999 feet and deals max damage
Immune. the warblegeeber is immune to all damage and can never die
Ultimate summon. Warblegeeb summons a creature of challenge rating 29 or lower
Dimension punch. Melee Weapon Attack: +9999999999 to hit, reach 99999999999999 ft., 10 target. Hit: each target is teleported to a random plane of existence and takes (900d100 + 999) [paradox] damage.
Mushroomcloud. RangedWeapon Attack: +99999999999999999999 to hit, range 9999999999999999999/9999999999999999999999999999999999999 miles., 1 target. Hit: each creature within 1 mile of the creature takes double the damage the creature took (10000000d100 + 999900000999999) [paradox] damage.
Relive. When Warblegeeb dies all creatures within 1mile die and Warblegeeb turns back into his first form
Warblegeeb has 100 Legendary actions
Warblegeeber (Costs 1 action) Warblegeeb uses his warblegeeber
Description
Warblegeeb third form is a tie-dye orb covered in arms with always-screaming mouths on it's palms, the size of the moon
Lair and Lair Actions
Warblegeeb's Lair is a huge pile of purple rubble on a 30000 mile tall mountain
Lair Actions
On any initiative count (losing initiative ties), the [Warblegeeb] takes a lair action to cause one of the following effects; the [Warblegeeb] can’t use the same effect two rounds in a row:
- All creatures within the dimension that the warblegeeber is on die
- All creatures within a mile turn into a random powerful monster under the warblegeeber's control
Regional Effects
The region containing a legendary [Warblegeeb]’s lair is [black with flaming tentacles], which creates one or more of the following effects:
- Every round each player takes one warblegeeber effect and
- Players cannot attack or spellcast
- Three times a day each player is teleported to a random plane of existence
If the [Warblegeeb] dies, these effects never fade
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