Armor Class
12
(natural armor)
Hit Points
11
(2d8 + 2)
Speed
20 ft., climb 20 ft.
STR
13
(+1)
DEX
12
(+1)
CON
13
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Fire, Slashing
Damage Resistances
Bludgeoning, Piercing
Senses
Passive Perception 10
Languages
One language known by its creator
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the vine remains motionless, it is indistinguishable from a normal vine.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Constrict. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the vine can't constrict another target.
Description
An awakened vine is an ordinary vine given sentience and extra mobility by the awaken spell or similar magic. Vines come in many lengths and sizes. Awakening one transforms its creeping behavior into one reminiscent of a binding constrictor snake.
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