Medium Plant, Unaligned
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 10 ft., fly 20 ft., swim 20 ft.
STR
4 (-3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Condition Immunities Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Passive Perception 10
Languages One language known by its creator
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

False Appearance. While the grass remains motionless, it is indistinguishable from normal grass.

Swarm Form. The grass can occupy another creature's space and vice versa, and the grass can move through a space as narrow as 1 inch wide. The grass can't gain temporary hit points.

Actions

Slice. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the grass's space. Hit: 7 (2d6) slashing damage, or 3 (1d6) slashing damage if the grass has half of its hit points or fewer.

Description

A swarm of awakened grass is a patch of ordinary grass given sentience and mobility by the awaken spell or similar magic. This plant acts as a swarm, but it is created from a single patch of grass. Grass is usually awakened by accident, but sometimes it is awakened for its ability to fly on the wind, and for its swarm nature.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountainUnderwater

BenevolentEvil

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