Medium Undead (Changeling), Neutral Evil
Armor Class 12
Hit Points 58 (13d8)
Speed 25 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws WIS +3
Skills Athletics +7, Stealth +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses Blindsight 60 ft., Passive Perception 10
Languages Telepathy 60 ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Improved Grapple. Creatures grappled by the auldung are considered restrained.

Incorporeal Movement. The auldung can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Actions

Multiattack. The auldung makes two attacks per action.

Corrupting Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (3d4) necrotic damage.

Embrace of Decay (Recharge 4-6). Grapple Attack. The auldung forces a creature she currently has grappled to make a DC 16 Constitution saving throw. On a failed save, the creature gains a point of exhaustion.

Embrace of Fate (Recharge 6). Grapple Attack. The auldung forces a creature she currently has grappled to make a DC 14 Charisma saving throw. On a failed save, the creature is charmed. While the creature is charmed in this way, it cannot make saving throws or take actions to end the auldung's grapple. The charm ends if the creature succeeds a DC 14 Charisma saving throw at the end of each of its turns or if the grapple ends.

Description

The auldung is a mysterious creature in the guise of an elderly woman. She presents herself in grandmotherly terms and invites strangers in for an embrace or a dance.

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