Armor Class
9
(natural armor)
Hit Points
8
(2d10 - 2)
Speed
15 ft.
STR
10
(+0)
DEX
11
(+0)
CON
8
(-1)
INT
10
(+0)
WIS
3
(-4)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire
Damage Immunities
Poison, Psychic
Senses
Passive Perception 6
Languages
Common Understands common but cannot speak it
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the mug remains motionless, it is indistinguishable from a normal mug.
Temperature control. The mug can be coaxed into keeping a fluid warm or cold with a DC15 Persuasion check.
Strange language. The mug can speak if it contains alphabet soup. It will likely use this form of communication to complain about not being full of coffee or ale.
Actions
Scald. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 +0) Fire damage.
Description
This mug has been awakened by the Awaken spell, likely done by a lazy or exhausted wizard. The result is a rather cute companion who can keep any studious spell caster well hydrated, or help liven up a party.
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