Keen Smell. The Cheetah has advantage on Wisdom (Perception) checks that rely on smell.
Rush Down. If the Cheetah moves at least 40 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Dexterity saving throw or take an additional (14) 4d6 slashing piercing damage. whether or not a creature succeeds the saving throw, the cheetah can make an additional bite attack as a bonus action.
Skittish. The cheetah is a naturally wary hunter. it can use it's bonus action to disengage.
Nimble hunter. The cheetah uses it's bursts of speed to hunt down creatures. it can double it's speed. It cannot use this ability until it doesn't use it's movement for a whole turn.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
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