Armor Class
14
Natural Armor
Hit Points
45
(6d10 + 12)
Speed
20 ft., Walk 40 ft.
STR
16
(+3)
DEX
18
(+4)
CON
16
(+3)
INT
3
(-4)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +3, Stealth +9
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Panther has advantage on Wisdom (Perception) checks that rely on smell.
Dark Fur. The Panther has advantage on Dexterity (Stealth) checks in shaded areas
Stalk. The Panther can Hide as a bonus action. Additionally any attack that the panther makes while Hidden deals an additional 21 (6d6) piercing damage.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage.
Comments