Daggers. Each corvian knight is equipped with 9 throwing knives that deal 1d6 piercing damage.
Long Arms. Each corvian knight has somewhat grotesque, long arms (as well as legs). These give it +5 ft to its melee range (already included in its stat-block)
Seen it All. Each corvian knight has advantage on all frightened saving throws.
Jumping Evade. A corvian knight can jump up 20 feet away and 10 feet high without a running start. Attacks of opportunity made on it during its jumps are made at disadvantage.
Multiattack. The corvian knight makes up to three attacks of it's choice:
Crow Talons. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (2d4 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Parry. The corvian knight adds 2 to its AC against one melee attack that would hit it. To do so, it must see the attacker and be wielding a melee weapon.
Description
A corvian knight was once a normal humanoid, but one that worshiped the raven queen with the upmost devotion and complete loyalty. By enacting certain rituals or by visiting the raven queen's demiplane, they are able to become these larger new, grotesque assassin, with a thin, black platemail that is seemingly melded to their skin, and a proficiency with the likes of finesse weapons. Many of them don't speak. It is unknown if this is because they choose not to or are unable to do so. They are gangly and thin with long limbs, and stand about 7 to 9 feet tall.
Previous Versions
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8/18/2020 6:17:21 AM
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Coming Soon
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