Small Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 25 (5d6)
Speed 0 ft., Fly 50 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the weapon remains motionless and isn't flying, it is indistinguishable from a normal weapon. 

Weapon Appearance. After spending 1 hour with the Weapon Familiar and sacrificing another weapon  it allows the Weapon Familiar to change forms to the form of the Weapon Sacrificed 

Telekinetic.   Allows for a Telekinetic link between the familiar and the Caster

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Shield. The Shield will assist one target player, that player has a +1 to AC

Whip. Ranged Weapon Attack: +5 to hit, reach 15 ft., one target. Hit:2(1d4 +1) slashing. Target creature must make a DC Strength check of 12 or be grappled. 

Light Crossbow. Ranged Weapon Attack: +3, range 80/320. Hit:4(1d8+1) piercing 

 

Description

A magically animated flying weapon dances through the air, fighting like a warrior that can’t be injured.

Chewaii

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