Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the weapon remains motionless and isn't flying, it is indistinguishable from a normal weapon.
Weapon Appearance. After spending 1 hour with the Weapon Familiar and sacrificing another weapon it allows the Weapon Familiar to change forms to the form of the Weapon Sacrificed
Telekinetic. Allows for a Telekinetic link between the familiar and the Caster
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Shield. The Shield will assist one target player, that player has a +1 to AC
Whip. Ranged Weapon Attack: +5 to hit, reach 15 ft., one target. Hit:2(1d4 +1) slashing. Target creature must make a DC Strength check of 12 or be grappled.
Light Crossbow. Ranged Weapon Attack: +3, range 80/320. Hit:4(1d8+1) piercing
Description
A magically animated flying weapon dances through the air, fighting like a warrior that can’t be injured.
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