Keen Smell. The bandar has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The bandar has advantage on an attack roll against a creature if at least one of the catmonkey’s bandar allies is within 5 feet of the creature and the bandar ally isn’t incapacitated.
Pounce. If the bandar moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength or Dexterity saving throw or be grappled grappled. If the target is grappled, the bandar can make one bite attack against it as a bonus action.
Protective Troop. If a creature the bandar can see attacks a bandar ally target other than its self within 5 feet of it, the bandar can use its reaction to impose disadvantage on the attack roll.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 -1) piercing damage.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 -1) slashing damage.
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