Small Elemental, Lawful Neutral
Armor Class 14 Natural armor
Hit Points 11 (2d6 + 4)
Speed 20 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +4
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60, Tremorsense 60, Passive Perception 10
Languages Terran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Earth Glide. The earthenkind can burrow through nonmagical, unworked earth and stone. While doing so, the earthenkind doesn’t disturb the material it moves through. Earthenkind burrow in this way at their regular speed.

Earthen Arsenal. In place of moving, the clod soldier may form a weapon (battleaxe, longsword, or mace) in their hand, or form a spear in one hand and a shield in the other. These weapons are part of the clod soldier, and may not be disarmed, though may they be released (dispersed) by the clod soldier at any time. There is a 10% chance each time the clod soldier takes damage that a held weapon (or shield) will be dispersed.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Earthen Battleaxe, Longsword, or Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing or bludgeoning damage.

Stone Hurl. Ranged Weapon Attack: +2 to hit, range 20/40 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

The ubiquitous foot soldier of the earthenkind armies, clod soldiers are a renewable, versatile warrior

Monster Tags: Elemental

DonavanRex

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