Gargantuan Dragon, Neutral
Armor Class 22 (natural armor)
Hit Points 443 (29d20 + 248)
Speed 40 ft., Climb 40 ft., Fly 70 ft.
STR
28 (+9)
DEX
14 (+2)
CON
26 (+8)
INT
22 (+6)
WIS
14 (+2)
CHA
22 (+6)
Saving Throws DEX +9, CON +15, WIS +9, CHA +13
Skills Perception +16, Stealth +8
Damage Resistances Fire, Poison
Damage Immunities Radiant
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic, Primordial
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Statuesque. The dragon may become perfectly still, resembling a statue more than a living creature and gaining advantage on deception checks to convince creatures it is a statue as long as it remains still.

Legendary resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Searing Breath (Recharge 5–6). The dragon exhales searing hot energy in a 90-foot line that is 10-foot wide. Each creature in that line must make a DC 20 Constitution saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one, every creature in that line must also make a DC 24 Constitution saving throw, or be blinded.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2020 11:55:12 PM
23
5
1.0
Coming Soon
8/19/2020 1:54:02 AM
21
1
1.0
Coming Soon

Habitat: GrasslandHill

leviticusomega

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