Medium Celestial, Lawful Good
Armor Class 17 Chain Shirt and Shield
Hit Points 46 (8d8 + 10)
Speed 30 ft., Fly 90 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws WIS +7, CHA +7
Skills Insight +7, Perception +7
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 17
Languages All, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Angelic Weapons. Cossain's weapon attacks are magical. When they hit with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Innate Spellcasting. Cossain's spellcasting ability is Charisma (spell save DC 15). They can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. Cossain has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Cossain makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 9 (2d8) radiant damage.

Healing Touch (3/Day). Cossain touches another creature. The target magically regains 11 (2d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

 

Monster Tags: Angel

Damian_the_DM

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